Not sure how the attack value works but I guess higher attack just means more dmg to pve enemies. Find out which weapons have been calculated as 'Best in Slot' by weapon type for the Kinetic, Energy and Power slots. Also by each element. And the sniper and hand cannons make the crit zone hitbox larger, as well as having a high crit multiplier. A minor scale definition: am I missing something? Was there a difference in impact level between the two and were you testing this on the same level enemy with both guns? Imagine it if all weapons had an equal Attack modifier in PvP making Hand Cannons even more overpowered and able to 2-body shot kill, lol. These were performed at 1083 light (1060 base , +23 Artifact) with Tier 0 resilience armor. If you make a plot betwen Impact and bullet damage in weapons with the same Attack (sidenote: all weapons of the same level, rarity and weapon slot have the same Attack) you'll see a correlation. This allows Bungie to set arbitrary damage values for the various weapons for balancing purposes, and in general all legendary weapons have approximately equal times to kill. Praedyth's Timepiece), Pulse Rifle 2; 73 RoF; 7 Impact - 0.4785 WM (eg. Copyright 2016-2023 All rights reserved by Gamers Net, Inc. Mobalytics isnt endorsed by Riot Games and doesnt reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. How do the damage mission modifiers work? ~80% to 96%. For calculating damage, there are four things to take into consideration. Swap to Heavy weapon with Bait and Switch, Shoot all shots in the Bait and Switch Weapon, Reload cancel Bait and Switch weapon by swapping to kinetic slot weapon. Reload cancel the moment the magazine is put in by: Shoot 1 shot of high burst weapon in Kinetic Slot (Izanagis Burden, Witherhoard, etc.). We'll assume you're ok with this, but you can opt-out if you wish. Word of Crota), Hand Cannon 2; 22 RoF; 81 Impact - 2.2810 WM (eg. Is it safe to publish research papers in cooperation with Russian academics? We will keep things simple and focus on the base DPS values of every weapon archetype in the game, therefore excluding Damage perks. Leave none alive. In season 17, combos to look out for are the new Solar subclasses with Xenophage and Cataclysmic as they are solar weapons and will pair very well with a Celestial Nighthawk Golden Gun user. I was just going off the information in the official guide. I would not recommend stacking more than 3 mods as this increase drops below even elemental resist. I am firm in this belief because it is the only explanation I can come up with for the differences you note between a hand cannon and an auto rifle. Recommended perks for every weapon. WebThe WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per Damage output will be divided by 1.07 per level where damage begins being reduced. With the recent buff and Solar 3.0 overhaul, this weapon is now a good and very easy option for damage. the question is asking about the math itself. Void classes use debuff abilities as they can help keep the debuff going if the Divinity user needs to reload, shoots a rocket, or dies. My rare sniper level 18 with 219 attack has half the impact as my level 16 rare pulse rifle with 215 attack. Impact being the determining factor in damage doesn't make much sense after seeing that. So, for a 300 Attack Fatebringer, the Attack modifier is: 300 - 80 = 220. If you are using the values from your ingame Character Stats screen, calculate your Base Damage roll using the Base Roll Calculator and leave the Firearms scaling at 0 and the Headshot base multiplier at 1. So, a 331 Attack weapon will deal the same amount of damage as a 365 Attack weapon if both are shooting a Lv22 enemy. Parabolic, suborbital and ballistic trajectories all follow elliptic paths. I am actively doing a full suite of testing (Feel free to reach out if you want to help!) For more details, continue reading or check out the spreadsheet, Spreadsheet with full details, charts, and breakdowns of Mods, Exotics, and Abilities. If kinetic does not have Auto-Loading holster, reload cancel the weapon by swapping to energy weapon. Welcome to Destiny Reddit! Critical hits also use the non-rounded value of body shot damage. This data was then transferred to Excel where it was translated into individual tests and percentages were calculated from the pixel measurement differences. It only takes a minute to sign up. Regarding Damage dealt,there are more details in the spreadsheet. Webyou may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. Please read the sidebar rules and be sure to search for your question before posting. In that case, prioritizing a well of radiance instead of a nova bomb super would be best to ensure you and your teammates stay alive while dealing damage. Clearing weaker enemies faster than you could with a primary ammo weapon. A couple 'rules' worth noting are that: Body shot damage always rounds up or down to the closest integer. The tab is fully filterable to compare multiple weapons, e.g. This website uses cookies to improve your experience. Weapons can be any preference and is a good candidate to be the sole Gjallarhorn user. @ZeroStack Impact stat has nothing to do with damage as far as I know. For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. Another thing to consider is debuff stacking with teammates. If you have any suggestions on how I can improve this, please let me know! The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 39 AM (eg. Global Debuffs cannot stack with each other (so no combining Divinity and Tractor Cannon). WebProjectile speed: Projectile acceleration: Weapon has damage falloff? Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? Scan this QR code to download the app now. ', referring to the nuclear power plant in Ignalina, mean? The Witherhoard is shot before the super so the tick damage from Witherhoard is occurring when using your super because of the cast time. The sheet will calculate all the damage metrics found in the sheet for the chosen combination which you can then either compare to the entire database or to other "crafted" weapons of your own. First, we will go over what equipment is most recommended for high damage output. Youre absolutely right. Adding EV Charger (100A) in secondary panel (100A) fed off main (200A). For the sake of clarity, TTKs in Destiny 2 are calculated per archetype and not per weapon. For example, all adaptive hand cannons deal the same damage per bullet at the same rate of fire and therefore have the same time-to-kill. They are differentiated by aesthetics, stats, and perks. To begin, most tests were performed using a base damage from a consistent source where possible. e.g. Also, don't try to compare the impact and rate of fire stats of different weapon types. For Example, Minor resist often measures 9.75% on Thrall melee, but closer to 10% on Hobgoblin snipers. On what basis are pardoning decisions made by presidents or governors when exercising their pardoning power? Your average bullet damage in the Dark Zone. Up to 75% resistance on top of normal super, but only for a brief moment. In my opinion at least, it's good to know precisely how damage works in Destiny so that it's easier for us all to choose exactly the weapons that we want to use. But the second is often not considered. If you are using the values from your ingame Character Stats screen, calculate your Base This makes using Izanagis Burden easier for teammates as there is less precision required for its use. Click here for what this would look like if written better. This role is a little less intensive as you will be using your Witherhoard and then a super first, but make sure the Hunters tether has landed to get the bonus from the debuff, and then once you land do the Bait and Switch combo highlighted earlier. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. A spreadsheet document so that you can do your own damage calculations in a matter of seconds. In the case of destiny it would be a calculation of damage per round then normalized/averaged over a defined time period in this case likely a period of 1 sec. With very few Use the filters to compare lots of weapons at once. What "benchmarks" means in "what are benchmarks for?". This was originally created from Pandapaxxy's spreadsheet, made up-to-date with all the new weapons since. In a nutshell, both of these stats are misleading and past a numerical representation of the gun's performance, have no actual effects on the rounds per minute (RPM) or damage per bullet (referred to simply as "damage") of the gun. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 2.0380 WM (eg. Most weapons of the same level and rarity have pretty identical attack stats (at least in shops anyway), but the actual damage they deal is drastically different. The data I refer to is available in this google spreadsheet. What determines whether Destiny enemies are vulnerable or resistant to a particular damage type? Cleaner SEARCH tab and overall tidy of the whole sheet, Removed the DPS tab and added it into the Full Stat List tab, Hid the Full Archetype TTK List and Reference tabs as they are just calculations, feel free to unhide them, Effective range calculations now match the formula by. Buffs are effects that you can use on yourself to increase your damage output, whereas debuffs can be placed on enemies to make them weaker and thus receive higher damage. Reddit and its partners use cookies and similar technologies to provide you with a better experience. MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 1.3485 WM (eg. The specific weapons can be swapped across classes, but it is recommended the Titan to use Witherhoard as the tick damage can occur when in super. This is best performed with a reload cancel once your clip of Divinity ammo runs out, but can be used mostly any time. LoL??? Any Ballistics and other damage increasing weapon perks increase damage before any rounding is done. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 39 AM (eg. In other words, a 242 Fatebringer will do 162/220 = 0.736 times as much damage as a 300 Fatebringer. This weapon pairs well with any exotic mentioned above, especially Divinity which we will cover in the techniques section below. Average DPS represents a weapons performance when emptying all of its reserves, with only full magazines. Your total amount of Out of Cover Damage. Does armor gain experience by taking damage? Combining burst damage, rate of fire, and reload speeds, DPS is the best indicator of a weapons lethality in PVE. Shadowshot Moebius Quiver and Vortex Grenade with Echo of Undermining, Izanagis Burden, and energy slot weapon, rocket launcher with auto-loading holster and explosive light, and charged with light mod. If you are in a Well of Radiance and have a weapon with Firing line, both damage percentage bonuses will apply and increase damage. Unfortunately, elemental resists only provide a 5% resistance and stacks in a standard fashion. (in Destiny), tar command with and without --absolute-names option. Any group of weapons can be used with this player. I played Destiny upon its initial release in 2014 and switched over from console to PC upon its release Destiny 2. Destiny 2 Damage Buffs/Debuffs + Stacking Graphic - Court, Massive Breakdown's Destiny 2 Weapon Stats Spreadsheet, Massive Breakdown of Reload Spreadsheet - VanHolden, Destiny 2 Weapon Stability Spreadsheet - VanHolden, Just Another Team's Recommended Rolls - Beenlab, MyNameIsAlph, & Azared, Exhaustive Breakdown of Every Outgoing Damage Scaling Mechanic - Mossy, Destiny 2 Incoming Damage Scaling - Scourge, Destiny In Depth - Range Calculator - Mmonx, ABowlOfLoki's FABULOUS Twab and hotfix search tool - ABowlOfLoki, How much RESILIENCE do you really need in PVP? This player can be the one Gjallarhorn user. 2023 BlueberriesGG All Rights Reserved, Privacy Policy Terms of Service Contact Us. Say you are using Izanagis Burden, the weapon depends on 1 very strong shot which will get 20% bonus damage from this mod and a 25% bonus damage buff while you are in the Well of Radiance. For the sake of clarity, DPS in Destiny 2 is calculated per archetype and not per weapon (excluding some Exotics). For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. When using Divinity you can swap to a rocket, quickly shoot it, and let the rocket reload itself using the perk. For damage calculation purposes, each weapon archetype has its own seemingly arbitrary Weapon Modifier (WM) that directly multiplies with the Attack modifier. Red Death), Pulse Rifle 4; 59 RoF; 30 Impact - 38.5 AM (eg. Thus, two separate Attack modifier equations exist, and in the damage equation you use the Attack modifier that corresponds to the Attack rating of the weapon, pretty simple. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. This follows the trend of a compounded 7% increase in damage per level where there are four levels; 1.07x1.07x1.07x1.07 = 1.311. Either forego the need for actual hard math, or we'll have to experiment a lot to see if we can see a pattern. What does "up to" mean in "is first up to launch"? Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Destiny 2 Best in slot finder, damage calculator, recommended rolls and more Database/Toolkit Spreadsheet. Thanks for the heads up! This is a very useful skill that can be used with any weapon, but is extremely useful with Izanagis Burden, snipers, and Linear Fusion Rifles. Impact will give you a rough idea of how large the single-shot damage will be relative to other weapons with the same Attack, but if you're comparing a lower Attack weapon with one with a higher Attack, you'll have to do some quick headmath to determine if the weapon will do the right kind of damage for your usage pattern, based on impact difference and rate of fire. Skull of Dire Ahamkara. View, compare your weapon recommended rolls and stats! A big thank you to IAMADragonAMAA for a great job. The takeaway from this is that you should infuse your weapons as high as possible up to the power level cap of the activity minus your artifact level. Damage Chart Madness - SkyWarrior. Vision of Confluence), Scout Rifle 4; 27 RoF; 61 Impact - 30.5 AM (eg. This solar warlock super is a top DPS option as it gives a 25% damage buff to teammates and heals everyone in it. There are no specific recommendations for an exotic as no exotic directly buffs this super, so an exotic armor piece should be selected that addresses other aspects of play. At 15% resistance, and stacking up to a staggering 55.6%, it significantly outperforms other stackable mods. But anyway, that's enough of my opinions and the rest of this post will purely be factual. Gjallarhorn can be used if a player does not have the other exotic weapons mentioned. Due to this class using a super before The damage phase actually starts it is best to run Divinity to keep up the debuff. Most Supers have about a 80% resistance. If you guys can give me the damage you deal with the weapon archetype I'm missing and the Attack of that weapon, I'll gladly add it in. The entire damage equation in full detail for a weapon with 300 or less attack is: Damage per bullet = Weapon Modifier x (Attack rating - Rarity modifier) x Shot Modifier x [Perk modifiers], And for a weapon with 300 or more attack it's: Damage per bullet = Weapon Modifier x ((300 - Rarity modifier) x 1.07log1.05025(Attack rating/300)) x Shot Modifier x [Perk modifiers], Example calculation: A 365 Attack Fatebringer getting a critical hit against a Fallen Dreg: (2.2810) x ((300 - 80) x 1.07log1.05025(365/300) x (3) x (1) = 1973.356 = 1973 damage. Calculate your estimated bullet damage, burst damage and DPS. These are important things to understand when reading these tables: Just as the Destiny 2 Meta and TTK values, DPS values can dramatically change from season to season. Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? No witch queen legendary or crafted weapons are top of their class? Your total amount of Weapon Type Damage for your gun. See the spreadsheet for them, since there are so many and it would clutter this post. If they use Tether to cover windows in which the Divinity debuff drops, they pair well with using an Izanagis Burden and rocket launcher with Auto-Loading Holster due to the number of abilities used.
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